Devblog #10: Call to Action

Your Game Needs You

If you haven’t seen our previous Devblog, Thrive version 0.3.2 is out. That’s good news for us, since it means we can commence with a little something we’ve been planning for a while: a whole load of outreach. It’s time to spread the tenets of Thrive throughout the internet until everybody is buying our blue jeans and listening to our pop music.

And guess what? You can help! Read on to find out how…

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Devblog #1: No, We’re Not Dead

Membranes

Greetings, Thrive followers. This is the first in a new set of official devblogs on the Revolutionary Games website – if all goes to plan, new devblogs should be posted here about once a month, covering everything that’s been going on behind the scenes in Thrive’s development.

This initial devblog covers: where we’ve been and why you haven’t heard from us, our new forum structure, the complete plan for the Microbe Stage, musings on AI, and making cells look more like cells and less like honeycombs.

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