Devblog #10: Call to Action

Your Game Needs You

If you haven’t seen our previous Devblog, Thrive version 0.3.2 is out. That’s good news for us, since it means we can commence with a little something we’ve been planning for a while: a whole load of outreach. It’s time to spread the tenets of Thrive throughout the internet until everybody is buying our blue jeans and listening to our pop music.

And guess what? You can help! Read on to find out how…

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Devblog #8: A Friendly Little Update

Welcome to the Devblog, Thrive fans! We haven’t had a Devblog in a while, so we thought a little update was in order. In this Devblog, we will look at the direction Thrive is heading in and the progress it’s making. It is a little shorter than usual but there should be another Devblog coming soon, detailing the 0.3.2 release.

0.3.2 Progress Update

Test Release

We recently released a test release on our Community Forum and Reddit, so that we can find and deal with the bugs that are present in the newest version of the game. This means that when we release it to our wider audience, it should be a higher quality product. The feedback we have received so far has been very helpful in flagging up bugs; it shows us that there is still quite a bit of work to be done. In response, we have brought out a second test release. You can still help report on bugs by downloading it here. Thanks to these reports, the team is currently hard at work trying to fix these bugs in our private chat, Slack. The next Devblog will go into more detail about what this release brings to Thrive.

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Devblog #5: Thrive vs Species

Evolution aficionados, get excited. It’s time for the simulation smackdown of the century, as two up and coming biological games go head-to-head in a battle of truly Darwinian proportions.

In the red corner – Thrive, an open-source project from Revolutionary Games aiming to show the player the wonders of life as they guide their species from the tidepool to the stars.

In the blue corner – Species: Artificial Life, Real Evolution, a single developer’s quest to simulate evolution by natural selection as accurately as possible, an effort already making waves in the gaming world.

Who will come out on top? Can this introduction get any more dramatic? Is this actually just a few people amicably asking each other questions about their different approaches to crafting an evolution-based game which will ultimately result in an overall increase in knowledge and understanding with no real aspect of competition?

Read on to find out!

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Devblog #2: Membrane and More

Membrane

Welcome to the second in a set of monthly official devblogs on to the Revolutionary Games website! These devblogs will keep you up to date with all the recent progress in Thrive’s development.

In this devblog: new organelle models, cell membranes and a new theme. Also covered is the question of Kickstarter, and some activity on our community forums.

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Devblog #1: No, We’re Not Dead

Membranes

Greetings, Thrive followers. This is the first in a new set of official devblogs on the Revolutionary Games website – if all goes to plan, new devblogs should be posted here about once a month, covering everything that’s been going on behind the scenes in Thrive’s development.

This initial devblog covers: where we’ve been and why you haven’t heard from us, our new forum structure, the complete plan for the Microbe Stage, musings on AI, and making cells look more like cells and less like honeycombs.

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