Devblog #5: Thrive vs Species

Evolution aficionados, get excited. It’s time for the simulation smackdown of the century, as two up and coming biological games go head-to-head in a battle of truly Darwinian proportions.

In the red corner – Thrive, an open-source project from Revolutionary Games aiming to show the player the wonders of life as they guide their species from the tidepool to the stars.

In the blue corner – Species: Artificial Life, Real Evolution, a single developer’s quest to simulate evolution by natural selection as accurately as possible, an effort already making waves in the gaming world.

Who will come out on top? Can this introduction get any more dramatic? Is this actually just a few people amicably asking each other questions about their different approaches to crafting an evolution-based game which will ultimately result in an overall increase in knowledge and understanding with no real aspect of competition?

Read on to find out!

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Devblog #4: A Life in Color

A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and doesn’t have any new gameplay, it is full of features that improve the experience.

Download Button

Read on to find out more about this new release and our plans for the future.

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Devblog #3: A Farewell to Hexagons

0.3.0

It’s official: after a quick pre-release to clear up a few bugs, Thrive version 0.3.0 is now available to download. To do so, either visit our Releases page or the link below:

THRIVE VERSION 0.3.0

This devblog will run you through the various new features, along with other miscellaneous updates, including what’s coming next.

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Devblog #2: Membrane and More

Membrane

Welcome to the second in a set of monthly official devblogs on to the Revolutionary Games website! These devblogs will keep you up to date with all the recent progress in Thrive’s development.

In this devblog: new organelle models, cell membranes and a new theme. Also covered is the question of Kickstarter, and some activity on our community forums.

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Devblog #1: No, We’re Not Dead

Membranes

Greetings, Thrive followers. This is the first in a new set of official devblogs on the Revolutionary Games website – if all goes to plan, new devblogs should be posted here about once a month, covering everything that’s been going on behind the scenes in Thrive’s development.

This initial devblog covers: where we’ve been and why you haven’t heard from us, our new forum structure, the complete plan for the Microbe Stage, musings on AI, and making cells look more like cells and less like honeycombs.

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Thrive v0.2.4 released, what next?

After an amazingly useful 2-week prerelease, version 0.2.4 has been released, and there was much rejoicing! We’ve been calling 0.2.4 the GUI update, because that’s the most noticeable upgrade Thrive has gotten, but there is much more to this one. We have sound effects, more …

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