Devblog #20: Let’s Try to Solve Evolution

EDITOR’S NOTE: Before we begin, we’re happy to announce that the release candidate for Thrive 0.4.2 is now available. Download and post your bugs/thoughts here, and while you’re at it, scream wildly into the void as your hype for the upcoming release consumes you here Now, back to regularly scheduled programming.

Hey guys, Nick here, and today we’ve got an update for you on one of the essential components of Thrive, evolution.

The oldest unanswered question of Thrive’s game design is: How will we create an evolution simulation that is both realistic and fun? It was one of the ideas that originally inspired the game, and it is one of the fundamental selling points of the first half of Thrive. Yet, it’s still a looming obstacle that we have just never been able to overcome.

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Devblog #18: Thrive is Alive

Thrive’s back, baby.

We’re beyond excited to announce the release of the culmination of our efforts for the last whoever knows how long, Thrive version 0.4.0.

It’s true: we’ve returned from the dead. We finally have a new engine. And, as you’ll learn if you read on, a hell of a lot of other things too…

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