Devblog #11: A New Thrive For A New Year

Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3.

A flashy new GUI, more realistic health and reproduction systems, and the first steps towards evolution are the flagship features, and you can read all about them below, alongside our recent podcasting efforts and plans for 2017.

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Devblog #9: Current Affairs

0.3.2 (2)

It’s that time again: another Devblog, and a new release! World, prepare to welcome Thrive 0.3.2. There are two big new features (compound clouds and a tutorial), and a bunch of smaller changes.

Download Button

In this Devblog, we will be covering the new features of this release and the plans for the next release. Read on to find out what’s new in Thrive.

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Devblog #8: A Friendly Little Update

Welcome to the Devblog, Thrive fans! We haven’t had a Devblog in a while, so we thought a little update was in order. In this Devblog, we will look at the direction Thrive is heading in and the progress it’s making. It is a little shorter than usual but there should be another Devblog coming soon, detailing the 0.3.2 release.

0.3.2 Progress Update

Test Release

We recently released a test release on our Community Forum and Reddit, so that we can find and deal with the bugs that are present in the newest version of the game. This means that when we release it to our wider audience, it should be a higher quality product. The feedback we have received so far has been very helpful in flagging up bugs; it shows us that there is still quite a bit of work to be done. In response, we have brought out a second test release. You can still help report on bugs by downloading it here. Thanks to these reports, the team is currently hard at work trying to fix these bugs in our private chat, Slack. The next Devblog will go into more detail about what this release brings to Thrive.

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Devblog #3: A Farewell to Hexagons

0.3.0

It’s official: after a quick pre-release to clear up a few bugs, Thrive version 0.3.0 is now available to download. To do so, either visit our Releases page or the link below:

THRIVE VERSION 0.3.0

This devblog will run you through the various new features, along with other miscellaneous updates, including what’s coming next.

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Devblog #2: Membrane and More

Membrane

Welcome to the second in a set of monthly official devblogs on to the Revolutionary Games website! These devblogs will keep you up to date with all the recent progress in Thrive’s development.

In this devblog: new organelle models, cell membranes and a new theme. Also covered is the question of Kickstarter, and some activity on our community forums.

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Devblog #1: No, We’re Not Dead

Membranes

Greetings, Thrive followers. This is the first in a new set of official devblogs on the Revolutionary Games website – if all goes to plan, new devblogs should be posted here about once a month, covering everything that’s been going on behind the scenes in Thrive’s development.

This initial devblog covers: where we’ve been and why you haven’t heard from us, our new forum structure, the complete plan for the Microbe Stage, musings on AI, and making cells look more like cells and less like honeycombs.

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Thrive v0.2.4 released, what next?

After an amazingly useful 2-week prerelease, version 0.2.4 has been released, and there was much rejoicing! We’ve been calling 0.2.4 the GUI update, because that’s the most noticeable upgrade Thrive has gotten, but there is much more to this one. We have sound effects, more …

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