Mini Update #6: Gameplay Updates Pt. 1

Hey guys, Nick here, and welcome back to another Mini Update. It’s time for us to cover some of the upcoming gameplay changes that are going to be included with the next release. We’ve got a lot to cover, so we’ll split this into several parts. Today’s update will mostly cover gameplay changes to the compound system and features associated with it.

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Mini Update #5: Planetary Evolution

Hey guys, Nick here, and welcome back to another Mini Update. Today we’ve got a longer update as it’s a post from one of our recent discussions on the Microbe Stage that we felt would be interesting to share. Instead of talking about any technical aspects of the development this time, we’re instead going to focus on some of the science behind the game’s design. What’s the topic? Planetary evolution.

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Mini Update #4: Future Plans

Hey guys, Nick here, and welcome back to another Mini Update. As mentioned in the latest devblog, today we’re going to talk a bit about the short term plans and goals for the project. However, I’m also going to throw in a part at the end to talk about our new forum and some of the interesting discussions on the Microbe Stage we’ve been having recently. Let’s begin!

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Mini Update #2: Underwater Sensation Pt. 1

Hey guys, Nick here, and welcome to today’s Mini Update. This time we’re going to be talking about blur, and more specifically how making what you’re looking at harder to see will make it look nicer. Hopefully this isn’t saying anything about our artistic ability.

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Mini Update #1: Engine Switch and Compound Balancing

Hey guys, Nick here, and welcome to the first in our new series of mini updates!

For a while we’ve been discussing the idea of having smaller development updates like this. The idea is to have them between the devblogs for a chance to keep you guys up to date with what’s going on in the project in the very rare (okay maybe not that rare) periods where there is no big news. We’re going to try it out, and if all goes well we’ll stick with it.

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