Devblog #13: The Engine Dilemma

From outside the project, it might appear as if things have moved slowly over the summer. But we’re still going. The trouble with this period is a lot of work has gone into under-the-hood changes – that is, the Thrive game engine.

Before we delve into the issues with the engine, we should tell you about a few visible features that have been added. New programmer zyad137 gave us the suicide button, a handy device for offing yourself if you run out of ATP or want a change of scenery. He’s also provided notifications for organelle pickups and improved AI, and is working on a hints system to help players understand what they should do next. Developer crodnu also added improved camera zooming ability.

Read More →