Progress Update 01/25/2025

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This week, we made great strides with Auto Evo, focusing on refining how it handles diverse evolutionary processes. One of the key updates was adding sulfur chunks as energy sources, which opens up more dynamic adaptation possibilities for organisms.

We also started exploring radiotrophy, looking at how life could evolve to use radiation as an energy source. The initial results are exciting and set the stage for further developments. As always, we tackled a variety of bug fixes and …

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Progress Update 01/18/2025

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This week saw some progress, with a focus on enhancing the visual experience through the addition of microbe background blur and default distortion effects. Additionally, multicellular stage was renamed to “Macroscopic” phase to improve gameplay flow and progression.

Our team also rolled out important updates and bug fixes, ensuring smoother gameplay and preparing for future enhancements. We’re excited to announce the launch of the “Freezing Point” art contest, inviting players to s…

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Progress Update 01/11/2025

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This week has been productive, with progress focused on improving cell image generation to prevent cutoffs and refining the organelle suggestion algorithm for more accurate and timely recommendations.

Meanwhile, our team addressed key bugs and updates, ensuring smoother gameplay and preparing the groundwork for future improvements. Discussions around the multicellular-aware transition also gained momentum, with new ideas being explored to ensure this pivotal gameplay phase feels coh…

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Progress Update 01/04/2025

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It's a brand new year, and we at Revolutionary Games Studio have been kicking it off with a well earned break from major development for the past two weeks. Not too much has occurred behind the scenes these past few days, but some of us have been casting a critical eye over the current state of the game to plan out how to touch up on the many new features that have arrived as of the prior year. Thus there has been some discussion and planning on how to approach making the microbe stage …

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Devblog #45: Suggestion of an Update

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Get ready for another exciting update: Thrive 0.8.0 is here! Packed with visual upgrades, this release introduces reworked 3D models for organelles, fresh membrane textures, and improved icons to enhance clarity and aesthetics. The dynamic environments also see significant changes, with more balanced compound changes and vent eruptions.

In the editor, two major tools make their debut. The organelle suggestion system offers strategic recommendations based on Auto-Evo, guiding players…

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Progress Update 12/14/2024

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This week has wrapped up the development of the last new features for the Thrive 0.8.0 release. That release is coming next week but if you want to already try it or wish to help out by testing it early, we have a public test build you can find here. Also big news for any Mac gamers out there: Thrive is back on Mac! The test build is already available as a beta for Mac. We are still gathering wishlists for Thrive to be fully supported on Mac, which may happen next year. So if yo…

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Progress Update 12/07/2024

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With the final week before 0.8.0 public release test build being released, we managed to complete the last new feature in the 0.7.x roadmap meaning we are on schedule to release 0.8.0 version and start the next development milestone. We just have a lot of tweaking left over the next two weeks for the features that have been put in.

The last new feature to be added was an organelle suggestion display in the editor. It uses auto-evo to check what organelle gives the most extra gathere…

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Progress Update 11/30/2024

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Finished work for Thrive this week has been a bit less visual than last week with disk caching being the major feature taking the most time. This feature should especially help players with slower computers, who may have had to wait many minutes for species images in the editor to load, as instead of re-generating the images they can now be loaded from disk (if generated previously and cached).

Of course we did some graphically visible work this week as well, the most important of w…

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Progress Update 11/23/2024

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This week has been very productive, with progress focused on refining game balance for a more enjoyable experience and enhancing the GUI to provide more options for experienced players to customize their gameplay.

Additionally to that, we started developing new features, including the organelle split order editor and movement particles. Meanwhile, our graphics team maintained their momentum, continuing to produce stunning new visuals that elevate the overall look and feel of the gam…

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Progress Update 11/16/2024

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Progress continues smoothly this week, with optimizing game performance and bug fixing to ensure a more enjoyable player experience.

Alongside this, we've made some improvements to the game's visuals, including fine-tuning the GUI with some new tooltips for better clarity, as well as reworking older visual elements to bring them up to a higher standard.

  • New DevBuild for our patrons:
    • Reworked all organelle 3D models

    • Renamed Nitrogen-Fixing Plastid …

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