Progress Update 05/13/2023

Posted on May 13, 2023
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Development continues at a steady pace this week with several visual fixes and, at long last, the ability to delete fossilized organisms in-game. Outside of programming, there's been lots of revived discussion on the topic of progression and game balance!

If there is still anything you would like to say about our latest release, please do so in our feedback thread. Let us know what you think!

  • New DevBuild for our patrons:

    • Industrial stage prototype…

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Progress Update 05/06/2023

Posted on May 06, 2023
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We have been seeing a lot of fantastic creations and civilizations sprouting up in the community, and we are very glad that everyone has been enjoying 0.6.2! This is no time to rest however, as development now resumes a steady march towards Thrive 0.6.3. There is a good amount of discussion already, as everyone stakes out their next objectives.

If there is anything you would like to say about our latest release, please do so in our feedback thread. Let us know what you think…

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Devblog #37: Background Technology Unlocked

Posted on April 29, 2023
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Take your species further than ever before with the newly optimized cellular stages that will smoothly take you sailing into our latest advancements in the prototype stages! No longer are the creatures of Thrive strictly confined to the underwater realm, as now they can move onto the frontiers of land, where civilization will soon be born.
Bear in mind of course, that these later stages are raw prototypes and are not indicative of the final rendition.

As always, to get the newes…

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Progress Update 04/22/2023

Posted on April 22, 2023
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Only one week remains before the release of Thrive 0.6.2, and that means it's time for our latest pre-release build! If you are interested in helping us find any bugs or problems before the official release, you may join us in testing the release-candidate here.

Development has been largely centered around the progression of our later stage prototypes this week, but we still have some neat new additions regardless! Players will find that our compound balance information will be …

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Progress Update 04/15/2023

Posted on April 15, 2023
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This week we've begun discussing quite a few things behind the scenes; Optimization of the particle system for our new 3D backgrounds, musings on where to start with the 3D editor, improving the statistics panel to be more informative and context sensitives, and much more.

Despite that, we unfortunately don't have much that we can visually represent this week.

  • New DevBuild for our patrons:

    • Added entirely new 3D scenes to be backgrounds for the main men…

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Progress Update 04/08/2023

Posted on April 08, 2023
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This week we've had quite a substantial amount of discussion about the graphics side of Thrive. Topics such as terrain generation, convolution surfaces, creature textures, and more have passed by in a storm of excitement.

In addition, our prototypes continue to expand, now with a functional society stage with resource gathering, building, and citizen simulation!

  • New DevBuild for our patrons:

    • Added finished graphics and icons for the axon and myofibril …

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Progress Update 04/01/2023

Posted on April 01, 2023
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This week we've gotten a lot of work done on our visual aspects of the game, with lots of brand new icons, models, and more just waiting for implementation. Our membrane system especially has received a long awaited revamp, removing visual seams and making all membranes look prim and proper.

Our prototypes continue to expand, now reaching into the distance societal stages where the player will no longer be in control of a single organism. It is in these stages where the game shifts …

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Progress Update 03/25/2023

Posted on March 25, 2023
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We've had a lot more progress in the prototype stages, as development speeds through each stage to set up the skeleton of Thrive's complete image. Aside from that however, we unfortunately don't have much else to show off this week.

  • New DevBuild for our patrons:

    • Added the beginning of a society stage prototype: placing and constructing a society center is now possible. Founding a settlement doesn't yet move to the next prototype stage.

    • Microbes no…

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Progress Update 03/18/2023

Posted on March 18, 2023
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We have a few fun things to show off this week, though mostly in the prototypes. Continued progress in the awakening prototype has led to the introduction of a crafting and gathering system in the game, allowing you to construct rudimentary tools with which to master your world. A new music track is in the works, as well as a few fine artistic additions.

  • New DevBuild for our patrons:

    • Added awakening stage prototype with basic tool crafting, inventory, and …

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Progress Update 03/11/2023

Posted on March 11, 2023
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This week we've made great progress on the awakening stage prototype with the introduction of an inventory system that allows you to hold and store objects. In addition, creatures now need a functional brain in order to reach the awakening stage. Who knew holding rocks could be so demanding?

  • New DevBuild for our patrons:

    • Chunks and projectiles are now shown in the mouse hover panel (inspector)

    • Updated Netanalyzers library version to 7.0.1

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