Progress Update 03/04/2023
This week we got quite a few small programming tasks done, but a lot of time was spent on further developing the later stage prototypes. This week we already have simple aware stage prototype as well as the beginnings of awakening stage. By the time of the next Thrive release we may already have multiple more very basic stage prototypes done.
Last week we mentioned performance improvements, but the overall game rework for more performance is very unlikely to be finished in time for …
Read More →Progress Update 02/25/2023
With the release of 0.6.1 we were pleasantly surprised that there were no reported issues from the get go, and didn't have to release a single hotfix. having gone smoothly as ever, we're back on the tracks of development in preparation for the next update!
0.6.2 is set to be a release focused on performance, with the majority of our efforts going into streamlining the game's processes and calculations so it isn't so resource-intensive to run. Also planned is the continued constructi…
Read More →Devblog #36: Upgrades people, upgrades!

We're back again with our latest tri-monthly release of Thrive! This update brings to you a long awaited feature; The further adaptation and specialization of otherwise familiar parts. That is to say, part upgrades are finally here! As of now, only one upgrade exists, which provides cilia with a brand new functionality for players to experiment with. This and more, will be elaborated upon further into the post.
As always, to get the newest version, either download the free launcher below…
Read More →Progress Update 02/11/2023
It's now the final week before the release of 0.6.1, and feature freeze is now in full effect. Aside from bugfixes and any other critical changes, no new features will be implemented until after the release of this update. It was a slow start and we haven't implemented all that we planned to for this update, but what we did implement will lay the groundwork for lot's of potentially exciting new upgrades that may come in the next update!
The Release Candidate for 0.6.1 is now ava…
Read More →Progress Update 2/4/2023
Another successful week of incremental fleshing out has passed. Along with mechanic discussions being held on the forums, we have began working on implementing website news in Thrive’s main menu itself. Such a feature will result in a very seamless and streamlined experience for the player.
With our general upgrade mechanic fully implemented alongside the suction cilia, an essential component of Thrive’s design is now implemented. All future upgrades are now much easier to implement…
Read More →Progress Update 01/28/2023
This week, we have taken strides in making it easier to work on Thrive. Most notably, we have updated to using .NET 7 and have removed our dependency on Python for translations. A new multicellular track is also in the works!
The cilia pulling in things mechanic implementation is also finally progressing again thanks to work starting on a general upgrades system which will be used to enable that for the cilia.
New DevBuild for our patrons:
Added day/ni…
Progress Update 01/21/2023
Development continues at a steady pace as we reach new milestones in controller functionality, and some small tweaks here and there to eliminate bugs. Feature discussion has ramped up a bit as we continue to refine our plans for the game.
There was a bit of miscommunication last week regarding controller support, so to clarify; The editor is a far cry from being navigable via controller, and currently only supports tab switching with the controller.
New DevBuild for ou…
Progress Update 01/14/2023
Business as usual this week, as we make steady progress on the advancement of Thrive. Notable achievements are the implementation of controller support for tab navigation, some new chilly sounds from our dedicated sound team, and new progress on the multiplayer prototype.
New DevBuild for our patrons:
Added new auto-evo exploring tool features (exporting data, running multiple worlds in a row + others)
Much more of the game GUI is now usable with …
Progress Update 1/7/2022
This week we've hit the ground running after a nice long rest over the holidays, with plenty of exciting developments and experiments to show off and start off the year of 2023 with a bang.
New DevBuild for our patrons:
Process panel now keeps working even when the player is ready to enter the editor
Auto-evo exploring tool now shows the total simulation run time
Invalid fossil files are now skipped instead of crashing the game
Wor…
Progress Update 12/31/2022
It's the final day of 2022, and we intend to send it off right with one final progress update. Development has begun to pick up once again now that the holidays are coming to an end, and our standard work procedure resumes. This week we've seen some progress on prototype development, which is sure to be exciting!
We won't have a devbuild for this week, but you can look forward to the next!
- There is no devbuild this week!
- Mirrormonkey has made some models for rad…