Progress Update 07/13/2024

Posted on July 13, 2024
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Another week, and more progress! One of our newer members of the team has been tackling the visual clarity issues with the compound cloud shaders, with promising results! Unfortunately, not much else is going on save for the very same on-going projects that were elaborated upon last week such as the auto-evo algorithm and thus there is little else to report.

See you next week!

  • Nothing Substantial.
  • Some ongoing experiments with restoring compound cloud visibility
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Progress Update 07/06/2024

Posted on July 06, 2024
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This week things have quieted down a bit as our team members remain focused on their own select tasks. A new feature for rustycyanin is in the works which will bring more flavor and unique gameplay to one of the more popular diets, as well as further progress on the miche system prototype for auto-evo.

For those who may have missed it last week, you can still grab Thrive for 20% off on steam.

  • Development has begun on a new gameplay mechanic for rustycyanin; The siderop…
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Progress Update 06/29/2024

Posted on June 29, 2024
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Despite the absence of our lead programmer, much has been accomplished this week thanks to our volunteer team stepping up like the heroes they most certainly are. With a total of 7 new open pull requests, and much in the way of experimental features and discussion.

With the state of gameplay now coming under serious scrutiny from the dev team, we would really like to know how our players feel about the state of the game. If you have a moment to spare, one of our members of the desig…

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Progress Update 06/22/2024

Posted on June 22, 2024
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It's been a quiet week after the release of 0.6.7. We've been listening out for feedback, and managed to get out a quick hotfix to correct two major issues that had been plaguing us for some time even before this latest update. Other than that, things have actually been going well. Our lead programmer is now on break for the next few weeks, so expect development to slow down a bit for the interim.

We are still on the lookout for player feedback, so if you have thoughts on the cu…

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Devblog #42: Endosymbiosis Time

Posted on June 15, 2024
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With the slew of backend changes from previous updates now finally done and out of the way, development was centered entirely on the development of new features for the past few months. And now, with the release of Thrive 0.6.7, we bring you the long awaited endosymbiosis feature, toxin customization, ferroplast organelle, and much more!

Read on for more details, or visit the download page linked below to get the new version. As always, the update is available for free with our laun…

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Progress Update 06/08/2024

Posted on June 08, 2024
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This week we've applied the finishing touches to the 0.6.7 update, with toxins as an exciting cherry on top of what will be a pretty feature-rich update. Endosymbiosis, new models, and the ferroplast organelle are some other notable features that will be officially released by next week.

Can't wait to get your appendages on these features? You can try them now by playtesting our latest release candidate currently available for download. We only ask that you let us know how the e…

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Progress Update 06/01/2024

Posted on June 01, 2024
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This week we have made meaningful progress in further polishing the addition of the day/night cycle, alongside some other new features and fixes. Iron eaters rejoice as we now have a eukaryotic variant of the rustycyanin!

The day/night cycle is further supported with new editor tools to help players calculate how well they can outlast the night.

  • New DevBuild for our patrons:
    • Added ferroplast organelle, which is the eukaryotic variant of rusticyanin

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Progress Update 05/25/2024

Posted on May 25, 2024
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This week development has been largely focused on finalizing the day/night cycle as a mainline feature, and getting some preliminary work done in preparation for larger changes further down the road of development.

There's still a few tasks that need completing before the day/night cycle is considered fully “feature complete” but it's already well on it's way!

  • New DevBuild for our patrons:
    • Day/night cycle is now enabled by default but can still be turned o…

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Progress Update 05/18/2024

Posted on May 18, 2024
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This week, development of 0.6.7 has begun in earnest, and we've already seen quite a few promising features come to light! Our lead programmer has implemented a lite version of the endosymbiosis feature, which allows players to evolve eukaryotic organelles by engulfing bacterial prey that fit the criteria. Some work has also begun on the implementation of a eukaryotic variant for the rustycyanin. These haven't been found to exist in real life, but it might just go the way of the chemopl…

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Progress Update 05/11/2024

Posted on May 11, 2024
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Bug reports have been steadily coming in and we have been hard at work fixing all of the emergent errors that have arisen from the recent engine update. We released a bugfix patch containing a great deal of fixes earlier this week, which we hope has made for a much more stable and dependable experience for our Thrivers out there. From here on, development focus shall now return to the roadmap where we hope to make great progress in making a more complete game.

As always, thank you e…

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