Progress Update 02/10/2024

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Not much to write home about this week, as there hasn't been any significant development on new features aside from work on the sprinting prototype. Much of the focus this week has been on improving the multithreading system of Thrive in pursuit of better and more efficient performance. The science behind this is pretty complex, but it should hopefully further improve performance for those with enough available threads to support the system.

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Progress Update 02/03/2024

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We've had a fair share of UI changes this week such as visually displaying species viewed in the generation report tab in the editor, as well as a few bugs squashed thanks to some helpful reports that brought them to our attention.

Between the changes we have pushed into the next release, our talented developers have been working away at their own various prototypes and pet projects for Thrive, such as a sprinting mechanic prototype and some work on the player camera in later stages…

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Progress Update 01/27/2024

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Some more bugs hunted down this week, as we have discovered some leftover artifacts from the previous update. There are some more bugfixes that did not make it into the BOTD for this week, so you may spot them in the future instead.

There's also a pretty long-awaited new feature: ejecting engulfed things button. This new feature will allow the player to eject too toxic cells that aren't worth taking damage to digest compounds from.

Also this week we released a new version of…

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Progress Update 01/20/2024

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This week we've seen a good variety of miscellaneous bugfixes related to some of the new features that were implemented just last week, as well as some holdovers from the previous public update. Alongside these bugfixes was a fundamental change to our auto-evo prediction panel, which now prioritizes displaying the energy your species manages to collect rather than just population.

  • New DevBuild for our patrons:

    • Auto-evo prediction now shows the gained energ…

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Progress Update 01/13/2024

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Some exciting developments this week as we have successfully implemented an unlocking system for parts in Thrive. This highly anticipated feature provides a greater sense of progress in the game by gradually introducing new options to the player as they evolve. The idea behind our system of unlocks is to only introduce parts at a time when they are needed or appropriate, thus eliminating any potential confusion or decision paralysis on the part of new players.

Note that there may po…

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Progress Update 01/06/2024

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It's a brand new year, and development has been picking up once again to bring along fresh new features and bugfixes. Better yet, our paid employee is now off winter vacation and will be returning to development, meaning you can look forward to a steady pace of development here on.

There's still a little bit of work to be done fixing the post ECS-refactor issues that arose from the previous update, but once that is done and out of the way, you can look forward to some updates to our…

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Progress Update 12/30/2023

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It's the last Saturday of December, and December fever seems to be on it's way out as development once again begins to pick up. We've had a good amount of discussion on various topics this week, both on the forums and internally as we question the current state of gameplay in Thrive. Unfortunately we do not have much of substance on the programming front to show for it just yet.

  • Nothing Substantial
  • Nothing Substantial
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Progress Update 12/23/2023

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It's winter time again, and many of our developers have been dropping off one by one for a much deserved rest and break from Thrive's development, including our lead programmer who is now officially on christmas break. Unfortunately this means there likely won't be any substantial news or progress made in the next two weeks, but certainly for good reason!

We hope everyone has a good one, and happy holidays!

  • New DevBuild for our patrons:

    • Implemented fog…

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Progress Update 12/16/2023 | Patch 0.6.4.1

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Having just released our performance refactor update 0.6.4, we quite quickly became aware of a large amount of bugs and other issues brought up by our players. Thanks to everyone's help and reporting, we were able to track down the source of many of these bugs and patch them up with care.

The resulting patch has just been published today, and should result in a significantly more stable experience for our players. With the bulk of these bugs now dealt with, we should be able to begi…

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Devblog #39: A Foundation for Tomorrow

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For five entire months straight our developers have worked and toiled to bring about a massive rework in the functionality of Thrive's background processes. A massive undertaking that has left nothing untouched, and everything entirely different. This is without a doubt a fundamental change in the underlying rules of reality in the world of Thrive; A brand new physics engine complete with better performance. Nothing will quite feel the same as it once did, but it's still Thrive, and it …

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