This week has been productive, with progress focused on improving cell image generation to prevent cutoffs and refining the organelle suggestion algorithm for more accurate and timely recommendations.
Meanwhile, our team addressed key bugs and updates, ensuring smoother gameplay and preparing the groundwork for future improvements. Discussions around the multicellular-aware transition also gained momentum, with new ideas being explored to ensure this pivotal gameplay phase feels cohesive and engaging for players.
Programming
- New DevBuild for our patrons:
- Improved cell image generation to make it less likely for the images to be cutoff
- Improved the accuracy of the algorithm used by organelle suggestions, this should make the suggestions more accurate and no longer suggest adding a nucleus too early
- Improved zoom behaviour in the evolutionary tree and tweaked the dragging limits
- Fixed the organelle suggestions system sometimes suggesting unavailable organelles like myofibril
- Added a tooltip for the compound handling modes in the new game setup to try to explain the rough idea behind each mode
- Added the miche viewer to the auto-evo prediction explanation popup
- Added clarification in chemoreceptor tooltip that it can also be used to detect cells
- Added a tooltip for the cell rotation rate stat to explain that organelle placement affects it
- Fixed the alternative compound balance mode not working at all
- Fixed hitting floating toxins in engulf mode triggering a message about being too small to engulf them
- Updated setup instructions to tell to install dotnet 9
- Updated AngleSharp from 1.1.2 to 1.2.0
- Bumped license year to 2025
- Added Tatar language to be selectable, though the translation work hasn’t started yet. If anyone can help out this translation, please do.
- Updated translations
Graphics
- Nothing Substantial
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Hot discussion on Multicellular-Aware Transition
Outreach
- Nothing Substantial
Other
- Nothing Substantial