Some more bugs hunted down this week, as we have discovered some leftover artifacts from the previous update. There are some more bugfixes that did not make it into the BOTD for this week, so you may spot them in the future instead.
There’s also a pretty long-awaited new feature: ejecting engulfed things button. This new feature will allow the player to eject too toxic cells that aren’t worth taking damage to digest compounds from.
Also this week we released a new version of the Thrive Launcher. It had been a year since the last release so a lot of changes had accumulated. Leading up to the release we made a lot of small improvements to the launcher to make it worth it to make the new release. This new release should improve the experience for anyone using the launcher to access Thrive.
Programming
- New DevBuild for our patrons:
- Added button to eject all engulfed things, helpful when you have ingested too poisonous prey
- Added a cheat for unlimited growth speed
- Did some further small system tweaking based on profiling
- Fixed slime jet activation only playing a single frame of animation, now a full animation cycle is always completed
- Fixed Thriveopedia map not displaying if opened before going once to the editor
- Fixed a regression in previous build that caused crash in certain cases when updating the auto-evo prediction
- Updated AngleSharp from 1.0.7 to 1.1.0
- Updated YamlDotNet from 13.7.1 to 15.1.0
- Updated code checking tools version
- Updated translations
Graphics
- Nothing Substantial
Gameplay
- Nothing Substantial
Sound
- WIP draft of a new theme
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Please welcome our newest programmer, C009!