We now have a release candidate available for the upcoming release of 0.6.5 this week. This upcoming update brings a couple of impactful features relating to player progression such as the new fog of war that obscures the map until the player explores, and the unlocking system for new parts as the player plays the game. These are accompanied by some changes to thread-handling in an effort to increase game performance, and a large amount of miscellaneous bugfixes.
If you would like to play the upcoming release early and give us feedback on it, you may do so by downloading the release candidate off of our forums.
Programming
- New DevBuild for our patrons:
- Fixed bug with colony member attach positions sometimes being incorrect which has been a bug for a really long time (note that this is different from multicellular body plan change bug)
- Fixed regression in previous Thrive version with multicellular growth buff not working leading multicellular growth to be half the intended speed
- Reduced memory allocations during normal gameplay by 75%
- Made compound cloud creation use interlocked operations rather than locks to slightly improve performance
- Fixed a few crashes present in recent devbuilds
- Added architecture documentation on the ECS multithreading
- Added a styleguide section on avoiding memory allocations
- Added debugging feature to draw debug lines easily
- Added debugging helpers for verifying ECS component access patterns
- Renamed UsedIngestionCapacity to UsedEngulfingCapacity in the code to improve clarity
- Updated Jolt physics engine
- Updated translations
Graphics
- Nothing Substantial
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial