It’s been a week now since our release of 0.6.5, and aside from a few niche issues that should now be fixed in the latest devbuild, everything seems to be running smoothly.
With the release out of the way, development has since moved on to the conversion of Thrive to Godot 4, which is quite the undertaking. This change is unlikely to result in any palpable differences on the player side of things, but should loosen up some of the constraints that we have felt with the older versions of Godot.
Programming
- New DevBuild for our patrons:
- Fixed new cell button crashing multicellular freebuild editor
- Fixed CPU check only checking AVX and not AVX 2 which was then used anyway causing a crash on CPUs that have AVX but not AVX2
- Added check to tools against omitting part of a version number this removes potential for a mistake that almost was in 0.6.5
- Updated YamlDotNet fro 15.1.1 to 15.1.2
- Updated translations
Graphics
- Nothing Substantial
Gameplay
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial