We’re a week into the godot 4 conversion now, and having dedicated our efforts on this task, we have unfortunately left little to visually show for our efforts. The font was broken and must be redone in every dialogue, pretty much every texture no longer imported correctly, and the GUI scaling decided it no longer wanted to play by the rules.
The conversion has undoubtedly been a chaotic endeavor, but good progress has been made. Hopefully this is the last time we need to totally rework the back-end of the game in the foreseeable future.
Programming
- Developmental work has been all but focused on transitioning to Godot 4. As such, we unfortunately do not have a devbuild for this week.
Graphics
- Nothing Substantial
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial