Progress Update 03/18/2023

We have a few fun things to show off this week, though mostly in the prototypes. Continued progress in the awakening prototype has led to the introduction of a crafting and gathering system in the game, allowing you to construct rudimentary tools with which to master your world. A new music track is in the works, as well as a few fine artistic additions.

Programming

  • New DevBuild for our patrons:
    • Added awakening stage prototype with basic tool crafting, inventory, and collectable resources
    • Added late multicellular stage underwater panoramic background
    • Updated YamlDotNet to 13.0.2
    • Updated translations
  • Progress continues in the awakening prototype; Now with functional crafting and placeholder tree analogues, “I can’t believe it’s not trees”!

Graphics

  • The aquatic macroscopic stages are now receiving environmental panoramas via our artist Bolsa. Swimming the great waterless void is soon to be a thing of the past.
  • In addition, we have a new icon for our newest storage part. The name of which still remains undecided.

Gameplay

  • Nothing Substantial

Sound

  • Twitchywhalez is cooking up a new soundtrack. Here’s a draft so far.
  • Some new sfx for the more volcanic regions of the game are also receiving some love;

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial

Comments are closed.