We have a few fun things to show off this week, though mostly in the prototypes. Continued progress in the awakening prototype has led to the introduction of a crafting and gathering system in the game, allowing you to construct rudimentary tools with which to master your world. A new music track is in the works, as well as a few fine artistic additions.
Programming
- New DevBuild for our patrons:
- Added awakening stage prototype with basic tool crafting, inventory, and collectable resources
- Added late multicellular stage underwater panoramic background
- Updated YamlDotNet to 13.0.2
- Updated translations
- Progress continues in the awakening prototype; Now with functional crafting and placeholder tree analogues, “I can’t believe it’s not trees”!
Graphics
- The aquatic macroscopic stages are now receiving environmental panoramas via our artist Bolsa. Swimming the great waterless void is soon to be a thing of the past.
- In addition, we have a new icon for our newest storage part. The name of which still remains undecided.
Gameplay
- Nothing Substantial
Sound
- Twitchywhalez is cooking up a new soundtrack. Here’s a draft so far.
- Some new sfx for the more volcanic regions of the game are also receiving some love;
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial