Progress Update 03/18/2023
We have a few fun things to show off this week, though mostly in the prototypes. Continued progress in the awakening prototype has led to the introduction of a crafting and gathering system in the game, allowing you to construct rudimentary tools with which to master your world. A new music track is in the works, as well as a few fine artistic additions.
Programming
New DevBuild for our patrons:
Added awakening stage prototype with basic tool crafting, inventory, and collectable resources
Added late multicellular stage underwater panoramic background
Updated YamlDotNet to 13.0.2
Updated translations
Progress continues in the awakening prototype; Now with functional crafting and placeholder tree analogues, “I can't believe it's not trees”!
Crafting List with craftable
Crafted axe
Tree interaction
Ecological destruction in the name of society
Graphics
- The aquatic macroscopic stages are now receiving environmental panoramas via our artist Bolsa. Swimming the great waterless void is soon to be a thing of the past.
- In addition, we have a new icon for our newest storage part. The name of which still remains undecided.
Gameplay
- Nothing Substantial
Sound
Twitchywhalez is cooking up a new soundtrack. Here's a draft so far.
Some new sfx for the more volcanic regions of the game are also receiving some love;
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial