Progress Update 03/30/2024
This week we have been able to effectively tackle much of the game breaking bugs that arose from the switcxh to Godot 4, once again making for a playable Thrive. Unfortunately we are still struggling with a mysterious lock-up issue, the cause of which has yet to be discovered. We may actually have to find some outside help for this one from Godot developers if possible.
Once the lock-up issue is dealt with, we are hoping to release a public alpha test to help make sure we've caught all of the emergent bugs. Until next time, have a fun Easter weekend!
For those interested in tracking the current progress of this undertaking, you can do so by viewing our github project.
Programming
- New DevBuild for our patrons:
Few attempts at reducing game lock ups but the game still likes to lock up a lot (running with just a few background threads still helps)
Saving and loading now works
Fixed the 3D main menu backgrounds to look a lot closer to what they should
Fixed keys like ESC not working. This required resetting any custom keybinding options a user might have set.
Fixed microbe images not being generated correctly
Fixed some random seeds being invalid
Fixed ingested matter bar
Fixed ATP low text not turning red
Dialog buttons are now back to using a bold font
Converted some things to use direct references instead of NodePaths to fix a few scene unload errors
Added simple C#-code-only unit tests for a few things
Improved documentation related to Godot 4
Graphics
- Nothing Substantial
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial