Progress Update 03/30/2024

This week we have been able to effectively tackle much of the game breaking bugs that arose from the switcxh to Godot 4, once again making for a playable Thrive. Unfortunately we are still struggling with a mysterious lock-up issue, the cause of which has yet to be discovered. We may actually have to find some outside help for this one from Godot developers if possible.

Once the lock-up issue is dealt with, we are hoping to release a public alpha test to help make sure we’ve caught all of the emergent bugs. Until next time, have a fun Easter weekend!

For those interested in tracking the current progress of this undertaking, you can do so by viewing our github project.

Programming

  • New DevBuild for our patrons:
    • Few attempts at reducing game lock ups but the game still likes to lock up a lot (running with just a few background threads still helps)
    • Saving and loading now works
    • Fixed the 3D main menu backgrounds to look a lot closer to what they should
    • Fixed keys like ESC not working. This required resetting any custom keybinding options a user might have set.
    • Fixed microbe images not being generated correctly
    • Fixed some random seeds being invalid
    • Fixed ingested matter bar
    • Fixed ATP low text not turning red
    • Dialog buttons are now back to using a bold font
    • Converted some things to use direct references instead of NodePaths to fix a few scene unload errors
    • Added simple C#-code-only unit tests for a few things
    • Improved documentation related to Godot 4

Graphics

  • Nothing Substantial

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial

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