Progress Update 04/08/2023
This week we've had quite a substantial amount of discussion about the graphics side of Thrive. Topics such as terrain generation, convolution surfaces, creature textures, and more have passed by in a storm of excitement.
In addition, our prototypes continue to expand, now with a functional society stage with resource gathering, building, and citizen simulation!
Programming
New DevBuild for our patrons:
Added finished graphics and icons for the axon and myofibril to replace the placeholders they had
More work on the society stage prototype: buildings can be placed, they generate resources, there's some creatures moving around to look busy, and added camera moving
Tweaked the visuals of button focus highlights, along with a few other element types
Warning on editor confirm is now also shown for disconnected hexes
Improved the features of our GUI focus grab system
Updated translations
Experimental work has begun on world and terrain generation for later stages.
- Society prototype now features rudimentary gameplay
- Began discussion of tiling methods for world generation and representation.
Graphics
- 3D animated backgrounds are now being developed for the game start menu.
- Graphics Programmer, Nunz, has pronounced Womp as a perfect representation of how creature editing may look once convolution surfaces are implemented in the game. This is because Womp itself uses convolution surfaces to allow users to sculpt!
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Please welcome our newest programmer, Leinourdian!