This week our team exploded in activity as new and old developers alike were invigorated by recent developments, which resulted in a great amount of progress made. The fruits of our labor will officially release on the 16th, but you may also experience these newest changes now by downloading our newly available release candidate build.
Programming
- New DevBuild for our patrons:
- Various fixes to the early multicellular prototype, cell layouts now show up right
- Patch names are now procedurally generated. No longer will you always have to explore Pangonia
- Auto-evo now takes environmental compound availability into account when calculating fitness
- Balance tweaks
- Binding mode sound now fades
- Colony members now affect how fast a colony can move, their mass now has an effect but their flagella will also help the colony move
- AI will now stop moving if it is out of ATP and wait to recharge based on behavior
- Saving will now detect if the save name is too long or invalid and give an error instead of silently failing to write the save to disk
- Charts will no longer show “x” or “y” incorrectly when they weren’t supposed to
- Colour picker now ensures it has the final colour that was under the cursor when selected
- Brought back the accidentally deleted win screen background
- Updated translations, including 3 new languages: Georgian, Arabic and Greek
- The multicellular prototype has seen some improvement with cell placement handling, see for yourself!
Graphics
- Roseae and Nunz worked together to bring us many new and exciting models for our new organelles.
Gameplay
- Discussed the implementation of cilia and how it might be done.
Sound
- New sounds and music by Twitchywhalez and Vyethriel.
Theory
- Nothing Substantial
Outreach
- Nothing Substantial