Progress Update 04/13/2024
Progress continues in the endeavor to switch to Godot 4, with a healthy amount of bugs having been squashed since last week. Unfortunately there are still roughly 20 issues deemed high priority, but hopes are that they will be handled sometime between now and next week in time for the release candidate.
For those interested in assisting us in the hunt for bugs, you can play our Tech Test build available for download here.
Programming
- New DevBuild for our patrons:
New engulf animation that creates wave lines instead of the old just flashing blue animation
Fixed credits display
Fixed new game settings
Mostly fixed all prototypes to allow playing through them, there are still some slight graphical and minor issues left
Fixed our colour picker customization for Godot 4
Fixed no cell type selected text not being centered
Fixed spinner icons having wrong pivot
Fixed tutorials (except engulfment full)
Fixed chemoreceptor and other upgrade GUIs
Fixed mouse scroll and click events unintentionally going through the GUI in many places (for example caused organelle place attempts in the editor)
Fixed art gallery not working
Fixed exiting the benchmark resetting window maximized status
Improved string name allocations for IsActionPressed
Fixed clean up script for Godot 4
Fixed file drop listener
Fixed alignment of no saves found text
Steam: fixed steam library loading
Updated translations
Graphics
- Nothing Substantial
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial