Progress Update 05/13/2023
Development continues at a steady pace this week with several visual fixes and, at long last, the ability to delete fossilized organisms in-game. Outside of programming, there's been lots of revived discussion on the topic of progression and game balance!
If there is still anything you would like to say about our latest release, please do so in our feedback thread. Let us know what you think!
Programming
New DevBuild for our patrons:
Industrial stage prototype is now complete with unit building and launching a rocket to space. The switch to space scene is not done yet.
Added a new feature to the museum screen to delete fossils
Fossil saving failure will now show an error popup
Added a system for window panels to reorder this makes draggable windows go on top of other such windows when they are moved around or opened
Fixed a settings save bug that was present in previous build for the screen effects
Fixed the Thrive logo being blurry in the main menu and the credits
Fixed current patch biodiversity fill always checking potential species to split from in a specified order (the order is now random)
Cleaned up some remaining references to ruby in the repo
Updated translations
Graphics
- Nothing Substantial
Gameplay
Overview of current state of surface-area oriented gameplay
Discussing game mechanics of the nucleus
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial