This week we have seen the prototype stages to their very conclusion with the introduction of the ascension stage, a post-game stage that grants the player god-like power over the galaxy. At this point the player will be able to do as they please, and eventually choose to return to the very beginning and start anew.
With the prototypes complete, development will return focus to the microbe stage, undoubtedly with a new vigor as we look on to the future we have set before us.
Programming
- New DevBuild for our patrons:
- Added ascension stage prototype
- Improved the placeholder tree and rocket graphics for the prototypes
- Downgraded our compression library (SharpZipLib) to 1.3.3 which should resolve the intermittent save errors that have been happening the past few months
- New toxin damage sound (instead of reusing the emit sound)
- Added an unknown key icon
- Fixed the ESC key icon not being used (instead the unknown key fallback was used before)
- Fixes to custom window reordering
- Fixed sometimes the close X being invisible on our custom windows
- Improved the understandability of our custom window code by renaming a few classes
- Updated translations
- All prototype stages have been implemented, and further development will proceed to focus on the microbe stage.
- Began discussing which physics engine we should use going forward.
- Announcement on the renaming of level containers class.
Graphics
- WIP intro for one of our alternative game starts:
- Placeholder trees now look nicer.
- prototype rockets now have fancy space trails.
Gameplay
- Some more upgrade concepts
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Please welcome our new graphics artist, Kochiko!