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Despite the absence of our lead programmer, much has been accomplished this week thanks to our volunteer team stepping up like the heroes they most certainly are. With a total of 7 new open pull requests, and much in the way of experimental features and discussion.
With the state of gameplay now coming under serious scrutiny from the dev team, we would really like to know how our players feel about the state of the game. If you have a moment to spare, one of our members of the design team has a list of targeted questions that you may answer at your leisure.
In other news, for the first time in history Thrive is currently on sale on steam. So if you’ve been on the fence about spending $5 to help fund this ambitious project, you can now temporarily do so for $4 USD.
Programming
- Progress continues on the prototype miche system for auto-evo; A rework that totally overhauls how evolution works in Thrive.
Graphics
- Experimental depletion visuals for iron chunks.
![](https://i0.wp.com/revolutionarygamesstudio.com/wp-content/uploads/Iron-Depletion-2.jpg?resize=656%2C312&ssl=1)
Gameplay
- Renewed discussion on a potential expansion on iron chemolithoautrophy.
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Please welcome our newest programmer and game designer, Harmony!