Progress Update 09/07/2024
With the successful release of version 0.7.0 behind us, we’re now excited to shift our focus to the development of version 0.7.1. Your continued support has been key to refining the game, and we’re eager to bring even more improvements and updates in this next release..
We’re pleased to share that we’ve already made some progress on the 0.7.x roadmap. A few tasks have been completed, and we've fixed several issues that were impacting performance and stability. While there's still more to be done, we're steadily moving forward and will continue to update you as we make further progress.
Programming
- New DevBuild for our patrons:
Upgraded to Godot 4.3
Added a GDExtension for Thrive that will be used in the future to improve various things
Made AI wait behaviour not trigger as much when out of just one compound type
Tweaked editor GUI to be closer to what it was before Godot 4 update
Abbreviated per second as just “s” in chemical equation speeds
Fixed initial species compounds calculation never giving iron due to calculating only with available compounds in the default biome type
Fixed the strain system always taking movement ATP while not moving
Fixed right editor panel being able to be too wide in certain translations
Fixed auto-evo being able to remove the nucleus as a mutation
Fixed editor saves failing to load with a completed endosymbiosis action
Fixed used matter storage size flickering when ejecting too big objects that no longer fit in storage
Fixed “x worlds” text not being translated initially in the auto-evo exploring tool
Updated code checking tools
Added new automatic code style checks related to post-increment
Updated YamlDotNet from 16.0.0 to 16.1.0
Updated Jolt Physics Engine
Updated translations
Graphics
- New Ice Chunks by Hexapod:
Gameplay
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
Other
- Please welcome our newest outreach team member, Mr42!