This week, we have continued working on many aspects of the game, including the development of new features that didn’t quite make it into the previous release, and the usual bug fixes. Overall, it has been a productive week with smooth collaboration and solid progress.
The most prominent and exciting feature which will be available in the latest devbuild is the implementation of real 3D membranes for our microbes. Our cells are no longer cut-outs of transparent paper overlaid onto organelles, they finally have real proper membranes to contain their organs from all sides!
Programming
- New DevBuild for our patrons:
- Added 3D membranes for microbes
- Reduced lag spike on selecting different patch to show details for
- Added an animation for when something is digested so that it shrinks to a small size instead of just visually popping out of existence
- Fixed water currents not affecting chunks correctly ever since the ECS refactoring probably
- Fixed loading screen loading spinner not spinning smoothly
- Fixed saving status text not fading out properly
- Hopefully fixed some engulf digestion and cells dying during it issues that caused cell chunks to spawn
- Fixed art gallery model viewer not working correctly with 3D menu backgrounds being enabled
- Fixed compiling our GDExtension with Visual Studio
- Added a limit to the recent patch notes shown to ensure it doesn’t try to display truly ridiculous number of notes for someone who hasn’t played Thrive for years
- Refactored our compound related code to use enum values to simplify a lot of our code that needed to define special operations for various compounds
- Updated code checking tools
- Updated translations
Graphics
- New 3D membrane generation for cells.
Gameplay
Sound
- Nothing Substantial
Theory
- Discussion on a more graphical presentation of the auto-evo report.
Outreach
Other
- Nothing Substantial