Our lead developer has begun focusing on a new and improved launcher, migrated from javascript to C#. Another of our developers has created a rudimentary prototype of multiplayer as a side project, and one of our graphics artists continues to design revamped symbology for our newest microbe part.
It’s been a rather quiet week otherwise, but progress steadily marches on.
If you have any thoughts on the latest changes to Thrive, please let us know by creating a post in our dedicated feedback thread for 0.5.10! Knowing what our players think is vital for ensuring a smooth and enjoyable experience for everyone.
Programming
- New DevBuild for our patrons:
- Engulfing now gives extra glucose on top of what the engulfed cell actually had
- Improved performance of our custom rich text labels by only registering input
- Fixed localization update script writing BOMs in .po files on Windows
- Announced development of the launcher 2.0
- Began experimenting with the possibility of multiplayer
Graphics
- Narotiza is experimenting with the mucilage compound icon.
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- If you missed our podcast, you can watch the latest Thrivestream here!
Other
- Please welcome our newest developer, Juuzo!