Progress Update 10/1/2022

It was an exciting week after the release of 0.5.10, and we have been very happy to see how much everyone has enjoyed the new mucilage jet and compound generation in action. But while players have been experimenting with their newfound cellular sugar rockets, the Thrive team has been largely quiet post-release. The ongoing college semester and encroaching holidays has momentarily robbed us of much of our volunteer support, so expect a slow week or two in the coming days.

Despite that, progress continues as we set our sights on the next release of 0.6.0 and the features it will bring.

If you have any thoughts on the latest changes to Thrive, please let us know by creating a post in our dedicated feedback thread for 0.5.10! Knowing what our players think is vital for ensuring a smooth and enjoyable experience for everyone.

Programming

  • New DevBuild for our patrons:
    • Added safe mode start up after Thrive crashed before managing to start fully. Safe mode can disable all mods and video playing
    • Starting with no mods enabled but having installed mods now shows a heads up notifying that mods need to be enabled first before they work
    • Saving being unavailable in some prototypes now has the warning about that shown correctly when manually making a save in the later editors
    • Updated translations
  • Updated roadmap with new objectives
  • Progress Update on the Thriveopedia

Graphics

  • SteampunkCorgi has posted their concept art.
  • Narotiza is experimenting with the mucilage icon.

Gameplay

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • If you missed our podcast, you can watch the latest Thrivestream here!

Other

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