Progress Update 10/16/2021

We managed to see some excellent progress this week with a fresh burst of activity from our developers, allowing us to cook up quite the sizable sizable devbuild. We have also been putting our heads together to devise our steam and releases and decide how we want to make them special.

On the topic of store releases, we are currently assessing Thrive’s required system specifications. If you are interested in helping us with this endeavor, please visit the related thread on our forums here. It is also important to mention that previous contributors to Thrive must sign our CLA in order for us to release Thrive on the steam store.

A special thanks to those who donated during our donation campaign! You may view the results here if you are interested.


  • New DevBuild for our patrons:
    • Added save JSON debug mode that triggers on save error
    • Toxin shooting rework: now damage depends on how much oxytoxy you have and you can shoot much smaller amounts than before
    • AI is now more scared when wounded
    • Team names are now translatable in the credits, and added multiple columns to the longer name lists
    • Added tooltips to the bottom left buttons in the editor
    • Updated translation progress script to sort the keys
    • Fixed crash from using reproduction cheat while dead
    • Check formatting script now outputs babel-thrive version to help with noticing outdated local version
    • Fixed being able to softlock the game by pausing before the tutorial opens
    • Fixed reproduction progress bars being full if loading save where the player is dead
    • Patch map code cleanup, fixed typo in PR template
    • Reset language button now properly shows the right translation progress
    • Fix erroneously applying game settings while in the Godot editor
    • Disabled translation text wrapping that has caused a bunch of automatic changes that hopefully won’t happen again
    • Updated translations


  • Nothing Substantial



  • Nothing Substantial


  • Nothing Substantial



  • Please welcome our newest programmer, Takko

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