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We did it, we finally implemented the new UI! It needs some tweaks and the report, patch map and editor tabs still use the old one, but nontheless it’s a big step forward.
We’ve also been working on new features, some are near implementation even, particularly the planet generator which now can generate both a star and planet with their own properties. We’ve also had some work on introducing pausing and concept art for new features.
Programming
- New UI implemented
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- Star and Planet generator progress
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- Progress on a pausing mechanic
- Better display of patch conditions
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Graphics
- Radiotrophy concepts
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- Radioactive rock models
- Concept for toxin shooting mechanic
- Proposals for a new editor icon
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Gameplay
Sound
- Nothing Substantial
Theory
Outreach
- Nothing Substantial
Other
- The first Thrive Meme Contest is over, you can see the winers here!
- Concept for the transition between unicellular and aware stage. No, there’s no multicellular in between.
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so there isnt gonna be a multi cellular stage
That was a joke, of course there’s going to be a Multicellular stage
ok good
For the new editor icon proposals I think we should stick with the single gene icon because the chances that players know how transcription works is pretty low.
I think DNA icon is pretty simple enough. I am against the replicating one because it looks too complex for someone playing a game and they mostly won’t need any scientific explanation of replication.
I like the new shooting animation idea. Makes more sense to me than a solid pellet
I agree as liquid will spread more surface area being more efficient
What are we looking at with that picture of the planet/star generator? What is that graph?
My god that fucking Spore reference