Progress Update 11/09/2024
Steady progress rolls on this week, mostly focusing on dynamic environments features which we hope will make it more immersive and balanced.
Along with bug fixes and the development of concepts and ideas for future releases, this week we also witnessed strong contributions from the graphics team with a range of new models and textures added.
Programming
- New DevBuild for our patrons:
Improved gas update logic to make sure gases don't add up to over 100%
Made nitrogen dynamic
Added a new and more visible cell membrane animation
Added an underwater went eruption event that creates extra hydrogen sulfide and carbon dioxide in the patch
Fixed process toggle buttons not always matching the underlying process states and fixed processes re-enabling by themselves when organelles reproduced
Reduced unlock requirements of gas-dependent organelles
Reduced base endosymbiosis time costs by one
Lowered hydrogenase ATP output by 10%
Increased visibility of engulf wave effect slightly
Added an energy icon for the later stage prototypes
Fixed aspect ratio of sunlight icon in daytime selection bar
Fixed a bug where compound diffusion between patches could move too much compound
Native lib install tool now prints full paths to try to reduce potential confusion
Updated translations
Graphics
- New models for chunks by Scolex
- HexapodPhilosopher continued remaking old organelles models
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Please welcome our new modeler and musician Scolex!