Progress on the game has continued this week as well. Besides the programming notes below, the Steam build has progressed after a few issues. Turns out we need to compile the GodotSteam module ourselves as we also need Mono support in the engine. And as an added difficulty the build for Windows only works from Windows, meaning that not all game release builds can be made from Linux anymore.
In case you missed it, it’s now time to put Thrive on your Steam wishlist.
Programming
- New DevBuild for our patrons:
- The mouse hover panel now shows compound amounts by category instead of raw values
- Species name format “epithet genus” is now enforced properly
- Added a popup confirming exiting the game if there’s probably unsaved progress
- Updated Jura font to newest version fixing Czech character display and slightly changing how the font looks in general
- Tutorial is now properly disabled if disabled while in the editor
- Fixed canceling keybinding and resuming the game from the pause menu requiring one extra ESC press
- Fixed compound panel collapse button not being the right size
- Fixed a slight code issue from a merge
- Added code to guard against a very rare auto-evo not running bug and slight performance increase with added caching for one bit of data
- Main menu now ensures the game is unpaused to avoid potential bugs
- Updated translations
Graphics
- Nothing Substantial
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial