Progress Update 11/16/2024
Progress continues smoothly this week, with optimizing game performance and bug fixing to ensure a more enjoyable player experience.
Alongside this, we've made some improvements to the game's visuals, including fine-tuning the GUI with some new tooltips for better clarity, as well as reworking older visual elements to bring them up to a higher standard.
Programming
- New DevBuild for our patrons:
Reworked all organelle 3D models
Renamed Nitrogen-Fixing Plastid to Nitroplast
Added a miche viewer to the patch map tab
Added tooltips for chemoreceptor upgrade GUI amount and distance sliders
Fixed the timeline incorrectly claiming some species to be extinct
Fixed bug with osmoregulation cost being shown on upgrade tooltips
Made auto-evo exploring tool show patch events, note that historical view for events doesn't work yet
Added code for UV unwrapping of macroscopic creatures, but there's no textures yet so the code isn't enabled
Added workaround in the C# interop code to work with newer native library compiles
Updated YamlDotNet from 16.1.3 to 16.2.0
Updated System.Numerics.Vectors from 4.5.0 to 4.6.0
Updated automatic code checking tools
Updated translations
Graphics
- New silica membrane rework
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- It is now possible to gift patreon memberships!