Progress continues smoothly this week, with optimizing game performance and bug fixing to ensure a more enjoyable player experience.
Alongside this, we’ve made some improvements to the game’s visuals, including fine-tuning the GUI with some new tooltips for better clarity, as well as reworking older visual elements to bring them up to a higher standard.
Programming
- New DevBuild for our patrons:
- Reworked all organelle 3D models
- Renamed Nitrogen-Fixing Plastid to Nitroplast
- Added a miche viewer to the patch map tab
- Added tooltips for chemoreceptor upgrade GUI amount and distance sliders
- Fixed the timeline incorrectly claiming some species to be extinct
- Fixed bug with osmoregulation cost being shown on upgrade tooltips
- Made auto-evo exploring tool show patch events, note that historical view for events doesn’t work yet
- Added code for UV unwrapping of macroscopic creatures, but there’s no textures yet so the code isn’t enabled
- Added workaround in the C# interop code to work with newer native library compiles
- Updated YamlDotNet from 16.1.3 to 16.2.0
- Updated System.Numerics.Vectors from 4.5.0 to 4.6.0
- Updated automatic code checking tools
- Updated translations
Graphics
- New silica membrane rework
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- It is now possible to gift patreon memberships!