Progress Update 11/16/2024


Posted on November 16, 2024

Progress Update Banner 2024-11-16

Progress continues smoothly this week, with optimizing game performance and bug fixing to ensure a more enjoyable player experience.

Alongside this, we've made some improvements to the game's visuals, including fine-tuning the GUI with some new tooltips for better clarity, as well as reworking older visual elements to bring them up to a higher standard.

Programming

  • New DevBuild for our patrons:
    • Reworked all organelle 3D models

    • Renamed Nitrogen-Fixing Plastid to Nitroplast

    • Added a miche viewer to the patch map tab

    • Added tooltips for chemoreceptor upgrade GUI amount and distance sliders

    • Fixed the timeline incorrectly claiming some species to be extinct

    • Fixed bug with osmoregulation cost being shown on upgrade tooltips

    • Made auto-evo exploring tool show patch events, note that historical view for events doesn't work yet

    • Added code for UV unwrapping of macroscopic creatures, but there's no textures yet so the code isn't enabled

    • Added workaround in the C# interop code to work with newer native library compiles

    • Updated YamlDotNet from 16.1.3 to 16.2.0

    • Updated System.Numerics.Vectors from 4.5.0 to 4.6.0

    • Updated automatic code checking tools

    • Updated translations

Graphics

  • New silica membrane rework

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other


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