Progress Update 11/16/2024

Progress continues smoothly this week, with optimizing game performance and bug fixing to ensure a more enjoyable player experience.

Alongside this, we’ve made some improvements to the game’s visuals, including fine-tuning the GUI with some new tooltips for better clarity, as well as reworking older visual elements to bring them up to a higher standard.

Programming

  • New DevBuild for our patrons:
    • Reworked all organelle 3D models
    • Renamed Nitrogen-Fixing Plastid to Nitroplast
    • Added a miche viewer to the patch map tab
    • Added tooltips for chemoreceptor upgrade GUI amount and distance sliders
    • Fixed the timeline incorrectly claiming some species to be extinct
    • Fixed bug with osmoregulation cost being shown on upgrade tooltips
    • Made auto-evo exploring tool show patch events, note that historical view for events doesn’t work yet
    • Added code for UV unwrapping of macroscopic creatures, but there’s no textures yet so the code isn’t enabled
    • Added workaround in the C# interop code to work with newer native library compiles
    • Updated YamlDotNet from 16.1.3 to 16.2.0
    • Updated System.Numerics.Vectors from 4.5.0 to 4.6.0
    • Updated automatic code checking tools
    • Updated translations

Graphics

  • New silica membrane rework

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

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