This week our lead programmer has called for all hands on deck to assist with hunting down all of the resulting bugs , crashes, and other complicating matters that have come about due to the recent code refactor. With the physics system having pretty much been rebuilt from the ground up, everything that relied on it has fundamentally changed and now requires checking on.
Unfortunately, we do not feel that this version of Thrive will be ready to release until we can successfully re-implement the features that have been broken, and resolve the emergent crashes and bugs that have hence resulted. It may take us several more weeks until it is ready, so we apologize for the resulting delay.
If you would like to see our current progress in this endeavor, you can track it here.
Programming
- We have an announced a call for all hands on deck, in order to focus all further development efforts on getting the newly refactored Thrive ready for release as soon as possible.
- New DevBuild for our patrons:
- A bunch of more work towards solving ECS refactoring issues: saving, various crashes, zooming while paused, colonies are now starting to work, physics tweaks
- Fixed a regression caused by the GUI popup height adapting change that crashed the game when deleting an organelle in the editor
- Fixed incorrect advice in our setup instructions regarding Visual Studio Code
- Updated AngleSharp from 1.0.5 to 1.0.6
- Updated translations
- We have successfully re-implemented colony systems in the microbe stage.
- And successfully fixed the membrane generation bug incidentally pictured above.
Graphics
- Nothing Substantial
Gameplay
- Designs for initial environmental tolerance implementation.
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial