Progress Update 11/20/2021


Posted on November 20, 2021

Progress Update Banner 2021-11-20

With the release of 0.5.6 quickly approaching, we picked up the pace a bit this week and managed to get a good amount of work done in preparation for our debut in stores. There's only one more week until release and unfortunately not all of our plans will make it through. Looking back however, it is clear that we have made exceptional progress, with a whopping total of 229 closed issues for this release alone! There is now a public testing build available for 0.5.6 on our community forums.

We are also very excited to announce that we now have a page on Itch.io alongside our Steam release! Feel free to follow us and leave a comment!

We would also like to remind you if are interested, it's now a great time to put Thrive on your Steam wishlist.

Programming

  • New DevBuild for our patrons:
    • Balance changes to photosynthesis and in general
    • Increased the chance of empty patches getting species split from nearby patches
    • Added fading between music tracks in a single list of tracks
    • Fixed warnings about non-power of 2 repeating textures
    • Merged in code allowing Steam version of Thrive to do a few extra things, including using Steam username as save creator
    • Some overall GUI tweaks
    • Tweaked chunk dissolve visual effect to start faster
    • Updated translations
  • hhyyrylainen has been working on modding support, complete with a mod loader!

Graphics

  • Nothing Substantial

Gameplay

  • Concept for transition of dimension and perspective in multicellular

The body plan might become the torso section as the game transitions!

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • To go with the Itch page, we now have a new trailer out for Thrive on Youtube:

[youtube]4oivc37dK10&t=1s[/youtube]

Other

  • Nothing Substantial

Join our community to discuss the game with fans and developers in a casual environment.
Keep up with development as it happens and perhaps even get involved yourself.
Watch developers make direct code changes, or fork a copy to make your own modifications.
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