Progress Update 2/20/2022
Posted on February 20, 2022
This past week we have been hard at work creating new and exciting features for Thrive. From a signaling agents part, to ever-changing atmospheric gas levels in the world; 0.5.8 is already looking up to be a big release!
Programming
- New DevBuild for our patrons:
- Added new signaling agent organelle, icon and model are not done yet it allows the player to give a few commands to other cells
- Increased compound cloud brightness in brighter biomes to make them much easier to see
- Increased entity limit considering the recent performance improvements. It's also no longer save file specific so older saves will also use the new limit now
- Implemented custom logic to workaround Godot colour picker pick from game window having a (potentially crashing) bug
- Disabled resizing the editor report tab panels as that could break the text layout
- Removed our custom PathUtils class that is no longer needed as C# has a builtin path combine method
- Updated translations
Graphics
- With the bulk of our 3D modelers currently absent, we are in need of a proper model for the signaling agents. This presents an opportunity for any graphics artists interested in contributing to Thrive to leave their mark on the project.
Gameplay
An engulfment rework is underway, introducing more balanced and visually interesting predation.
Signaling agents have been developed, which will allow players to communicate with and command other cells.
- Progress has been made on cells effecting the environment they inhabit, by producing/consuming dissolved gasses in the patch they occupy according to their internal processes.
The decimals can get a little out of hand at the moment.
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Please welcome our newest outreach member, Tccasanova!
Rendered by prod_web_01 in 64.3803 ms at 2025.04.22. 23:18:31. Last edited
Fri, 04 Apr 2025 12:20:17 GMT.
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