This week we discussed about several topics, like unlocking organelles. Our current concept is that organelles will be unlocked by following certain conditions.
Another topic we talked about was terrain generation. We thought about making different terrains for each type of patch, so tidepools would be walled spaces while iceshelves would be more open.
Programming
- New Devbuild:
- Fixed Microbe using wrong rotation axis lock.
- Updated translations
- Thrive Launcher is now available for mac!
Graphics
- Nothing Substantial
Gameplay
- Discussion about organelle unlocking
- Discussion about terrain generation
- More discussion about organelle upgrades
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial