Progress Update 3/21/2020
Posted on March 21, 2020
As you know our main focus is to port Thrive to Godot and we've kept working on that after last week's release. We already have something to show you, but there is still a lot of work to do.
We've mainly worked on implementing core mechanics, like compound absorption, cloud generation and membranes as well as re implementing the UI, though that one will be changed eventually. Finally, we have a new programmer! TumbledOnyx, who also runs the Thrive Fan Central youtube channel.
Programming
- Compound clouds reimplemented in Godot
- Compound absorption reimplemented
- UI reimplemented
Graphics
More progress on the planet generator UI concept
Testing procedural normal maps
Gameplay
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
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Fri, 04 Apr 2025 12:07:59 GMT.
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