Progress Update 3/22/2025

This week was dedicated to creating a simpler and more intuitive experience for both old and new players with new pop up windows showing more information, tutorial that is only getting better and some balancing.

We’ve also started work on our new, even better web site and more visual aspects of the game.

Programming

  • New DevBuild for our patrons:
    • Tutorials now have a new mode where only tutorials that haven’t been seen before are shown. And the old option of completely turning off the tutorials is now only in the options menu. We hope that this will help returning players who have historically skipped all new tutorials that they hadn’t even seen before.
    • Reordered the organism statistics panel to put less important stats at the bottom and make the compound balances visible without scrolling down
    • If the player moves to an empty patch an AI species is now forced to teleport there to ensure the player always sees other species in the environment, even if auto-evo hasn’t managed to spread there yet
    • Note: this build has in-progress tutorial rework changes in it
    • Added a button to view the classic text-based auto-evo report
    • Lowered the volume of sound effects from non-player entities by 30% percent
    • Tweaked the minimum size of the process panel
    • Added a tooltip for the process panel toggle buttons
    • Updated System.Numerics.Vectors from 4.6.0 to 4.6.1
    • Updated translations

Graphics

  • New meteor event icons

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial

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