Progress Update 3/29/2025

Another week, another exciting update! The tutorial system has been completely reworked, with 7 new tutorials added to cover more aspects of the microbe editor and microbe stage. This should make it much easier for new players to learn the game and experiment with different strategies!

We’ve also introduced a global glaciation event, which reduces light in all surface patches and adds more ice chunks. This change brings a new layer of environmental challenge, making adaptation even more crucial for survival.

Programming

  • New DevBuild for our patrons:
    • Finished the tutorial rework
    • Added 7 new tutorials covering some extra parts of the microbe editor as well as the microbe stage
    • Updated to Godot 4.4.1 to fix our CI build system
    • Added resolution scaling options to render at lower resolutions for more performance
    • Added anti-aliasing type selection to allow switching to other kinds besides MSAA
    • Added a global glaciation event that reduces light on all surface patches and adds ice chunks
    • Added optimal value markes to the tolerances GUI
    • Fixed technical issue where Dependabot had deleted the Jolt submodule
    • Fixed the auto-evo explanation popup being slightly too short by default when using a single energy source
    • Fixed lysosome upgrade GUI being slighty too short
    • Fixed extra horizontal separator visible in the organelle upgrade tooltips
    • Fixed jittery particle emitters in main menu background 3 by enabling interpolation
    • Added safety code to the evolutionary tree to allow displaying it even if some generation’s data is missing. The tree can display itself now but the missing data will still be missing.
    • Updated translation

Graphics

  • Nothing Substantial

Gameplay

  • Added global glaciation event

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial

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