Progress Update 3/7/2020


Posted on March 07, 2020

Progress Update Banner 2020-03-07

After working on diligent we realized that it would be much harder than expected to make things work, so this week we've tried a different approach: changing the engine to Godot. It's a drastic measure because it would mean rewriting the whole game in a new language but once it's done players with intel graphics cards should be able to play the game properly. There's a tech demo available here so please download it and tell us if it runs well for you. Next week there will be a Devblog explaining all these changes.

In addition to this, we also tested how to display the UI on light backgrounds and came up with different solutions, like giving it a dark gradient or placing black outlines under it. We also made new textures for organelles and imported them, along with other assets, to godot to see how they looked.

Programming

  • Progress on moving Thrive to godot

Graphics

  • Testing new textures for organelles

  • Rendering assets in godot

  • Testing ways of displaying the UI on light backgrounds

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial

Join our community to discuss the game with fans and developers in a casual environment.
Keep up with development as it happens and perhaps even get involved yourself.
Watch developers make direct code changes, or fork a copy to make your own modifications.
Support us on Patreon to help make Thrive
Find detailed information on game concepts and guidance for joining.
Rendered by prod_web_02 in 106.3674 ms at 2025.04.28. 19:45:00. Last edited Fri, 04 Apr 2025 12:07:51 GMT. Website © 2025 - Revolutionary Games Studio