Progress Update 3/7/2020
After working on diligent we realized that it would be much harder than expected to make things work, so this week we've tried a different approach: changing the engine to Godot. It's a drastic measure because it would mean rewriting the whole game in a new language but once it's done players with intel graphics cards should be able to play the game properly. There's a tech demo available here so please download it and tell us if it runs well for you. Next week there will be a Devblog explaining all these changes.
In addition to this, we also tested how to display the UI on light backgrounds and came up with different solutions, like giving it a dark gradient or placing black outlines under it. We also made new textures for organelles and imported them, along with other assets, to godot to see how they looked.
Programming
- Progress on moving Thrive to godot
Graphics
Testing new textures for organelles
Rendering assets in godot
- Testing ways of displaying the UI on light backgrounds
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial