Progress Update 4/25/2020
Posted on April 25, 2020
Last week we took our first steps on particles and today we have some fancy effects to show you! We worked on new ways to represent toxins, currents and new environmental effects. Eventually every biome will have its own particle effects and lightning, making the game prettier than ever.
We also had a lot of features reimplemented in the game, like the editor, better parallax effects, fluid mechanics or the patch map, but there's also new stuff, like an improved reproduction bar, a full list is on our github. And we have yet another programmer on the team, IceDjuro, who helped with many of these issues.
Programming
- Many features are reimplemented
Graphics
- Progress on particle effects
Note that videos from our previous website are not shown here
Toxin projectile
Toxin clouds
Environmental particles
Water current
- Improved the reproduction bar
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
Rendered by prod_web_01 in 190.3934 ms at 2025.04.24. 22:25:14. Last edited
Fri, 04 Apr 2025 12:17:28 GMT.
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