Last week we took our first steps on particles and today we have some fancy effects to show you! We worked on new ways to represent toxins, currents and new environmental effects. Eventually every biome will have its own particle effects and lightning, making the game prettier than ever.
We also had a lot of features reimplemented in the game, like the editor, better parallax effects, fluid mechanics or the patch map, but there’s also new stuff, like an improved reproduction bar, a full list is on our github. And we have yet another programmer on the team, IceDjuro, who helped with many of these issues.
Programming
- Many features are reimplemented
Graphics
- Progress on particle effects
- Improved the reproduction bar
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
On the video about toxin clouds, well I don’t see them. Where are they?
They are the particle effects.
Will these effects and features be included in the next release as with the other biomes new graphics?
Yes particle effects are supposed to be in the next release.
it’s getting really good. Little by little the game is taking more and more shape. Ps: sorry my poor english kkk.