Progress Update 4/25/2020

Last week we took our first steps on particles and today we have some fancy effects to show you! We worked on new ways to represent toxins, currents and new environmental effects. Eventually every biome will have its own particle effects and lightning, making the game prettier than ever.

We also had a lot of features reimplemented in the game, like the editor, better parallax effects, fluid mechanics or the patch map, but there’s also new stuff, like an improved reproduction bar, a full list is on our github. And we have yet another programmer on the team, IceDjuro, who helped with many of these issues.

Programming

  • Many features are reimplemented

Graphics

  • Progress on particle effects
Toxin projectile
Toxin clouds
Environmental particles
Water current
  • Improved the reproduction bar

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other