There’s more progress on saving and work on another features. Chemosynthesis, movement and respiration have been buffed so they are now more efficient. And we also have a new auto evo prototype based on some of Tjwhale’s old work.
There are new concepts for the patch map as well, focusing on how to arrange patches in a hierarchy when a bigger patch contains them.
Programming
- Progress on saving
- UI Improvements
- Fixed spawn system not removing spawners on patch change
- Several miscellaneous changes
Graphics
- New patch map concepts
Gameplay
- Balancing flagella speed
- Rebalanced chemosynthesis and respiration
Sound
- Nothing Substantial
Theory
Outreach
- Nothing Substantial
Other
- Nothing Substantial