Progress Update 6/11/2022
Posted on June 11, 2022
This week our graphic artists have provided us with a new host of exciting assets to feast our eyes on, while our programmers remain hard at work on the biggest features coming to 0.5.9. It's shaping up to become a sizable release, and we can't wait to see it come to fruition.
Programming
- New DevBuild for our patrons:
- Fixed remaining cases where the new auto-evo islands fixing code could get permanently stuck
- Refactored our game screen fade manager and tweaked the fades
- Early multicellular editor now says it is loading that and not the microbe editor
- Fixed ATP and HP values being able to go offscreen, now they clip properly and have a tooltip that has the full value
- Improved our custom bbcode support for key icon displaying
- Added a new debugging overlay with a few new debug helping features
- Updated translations
- Our graphics artists and programmers have been experimenting with planet generation. The process of getting it right can be pretty humorous, and provide insight on just how complicated some things can be.
You've heard of the disco nucleus, now get ready for disco planet!
- Oliveriver has been making progress on the new-game settings
Graphics
- Our graphic artists have been hard at work creating new beautiful assets for Thrive.
Reworked iron, by Nunz and Awez
Uranium, by Nunz and Awez
What, by Roseae
Unknown Organelle, by Roseae
Gameplay
Concept for how pseudopodia might look.
Sound
- Nothing Substantial
Theory
- Talk of segmentation and how it might work.
- Narotiza has posted many of their various experiments.
Outreach
- Nothing Substantial
Other
- Please welcome our newest graphic artist, Awez!
Rendered by prod_web_01 in 32.0143 ms at 2025.04.29. 19:43:21. Last edited
Fri, 04 Apr 2025 12:21:17 GMT.
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