Progress Update 6/27/2020

This week has been slower than usual, most work was on small issues and also discussing how to balance gluttonous cells, i.e. big cells with too many organelles.

New options related to autosaving have been added, letting the user deactivate it and also choose how many saves they want to keep.
There has been some work on the ThriveDevCenter to improve user management and also link it with the launcher to make automated dev builds possible.

Regarding balancing, some options have been considered, from changing the cost of organelles to make resource consumption scale exponentially with size.

We reported a physics issue in godot engine which they registered as a new bug. And finally, we have a new theorist on the team, welcome Zarki!