It’s been a week since the release of 0.5.9, and we are stoked to see all of the feedback, creations, stories, and ideas that players have been providing. It makes us happy to see everyone having fun with the revamped microbe stage, but there is yet more to be done. After our big rush to wrap up the previous update, direct development has since slowed down. Instead, everyone has found themselves at the drawing board coming up with the latest plans and concepts for our next update.
Programming
- New DevBuild for our patrons:
- Planet seed is now shown in the editor
- Fixed patch animations not playing in the patch extinction screen
- Fixed low performance in the report tab coming from our custom rich text labels way too often re-parsing their content
- Increased species split and migration rate to fill the larger maps faster
- Implemented radio button functionality for our checkboxes
- Fixed being unable to start the microbe stage scene directly from the Godot editor
- Updated translations
Graphics
- One of our artists, Uniow has made some membrane textures for future use.
Gameplay
- Impact of size with phagocytosis discussion
- Discussed concepts for germ layers in the macroscopic editor
- Discussion on modifiers to MP costs
- Devised concept for slime organelle
- began talks about plans for sessile life and gameplay
- Revisited design and planning for thermosynthesis
Sound
- Discussion on underwater ambience
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- If you missed it, we hosted a Thrivestream to talk about our latest release!
- We have begun constructing a more cohesive and concrete roadmap to the release of 1.0.
- Please welcome our new graphic artist, Bolsa, to the team!