When we first designed the patch map there was a consensus about not showing an actual map of the world to the players, after all cells don’t know anything about geography. But this idea has been questioned lately, and today we have several concepts to explore this new approach.
There’s even a planet generator prototype! It’s very early in development and it can’t be implemented in game since it’s, well, just a prototype but these are our first steps into terrain generation. Finally, there has been more work on the ThriveDevCenter so devbuilds can be stored there.
Programming
- More work on ThriveDevCenter for devbuild storage
- New planet generator prototype
Graphics
Gameplay
- Nothing Substantial
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial
Will there be multiple worlds you can play on? Or multiple save files on the same world?
NICE