This week we’ve put some extra focus on implementing some of the larger features of 0.5.10, such as the mucilage jet and day/night cycle. Discussions continue on how we plan to handle the upgrades system going forward, and how they might affect the progression of the microbe stage.
Programming
- New DevBuild for our patrons:
- The patch map is now shown in the auto-evo exploring tool
- Added new multicellular music tracks
- Patch name overlay is now on top of the movement tutorial
- Auto-evo exploring tool behaviour values can now be translated
- Our draggable scroll containers now hide the scroll bars by default
- Updated translations
- Discussion on game performance and how to improve it.
- Started implementation of the 3D gameplay prototype
- Implemented patch map view to the autoevo exploring tool
Graphics
- MirrorMonkey2 and Roseae collaborated to create the model and icon for our newest addition to the part roster.
Gameplay
- Nothing Substantial
Sound
- Added multiple multicellular themes by LegoHoss and Oliver Lugg to the game.
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Please welcome Kiloku to the team!